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If you rendered every component in every colour, wouldn't that be thousands of images? Why not just apply the colour in the program after the render is done? Unfortunately, it isn't that simple. The long answer: If you apply a colour and try any method of blending, it won't look accurate. The reflection channel for the base metal shaders is masked using a fresnel method, and within the masked reflection is a composite material that uses RGB instances of the selected colours for Primary or Secondary.

This is blended over the base alpha channel of the diffuse map as a further mask, and within this is masked area is our actual raytraced reflection for our HDRI environment.

It simply couldn't be achieved in Photoshop on a dynamic basis. How long did this take to make? After this was done, 35 hours were spent drafting GUI concepts and discussing core functionality approaches for the coding segment of the program.

Once everything was decided, programming took an additional 40 hours of work to finish the functionality and polish it for final release. This was done by two people in one month. How were thousands of images rendered in a few days? I developed a system surrounded around the 'composite' shader type in 3ds Max.

Although the company was given considerable freedom in designing the models, i's Franchise team ensured that each vessel properly fit their faction, role, and established canonical details. On August 25, , it was announced by Spartan Games that the company was shut down because of several internal and external problems during the last two years. Article Discussion Edit History. Category : Companies. Contribute Halopedia's pages can be edited. Get the best gaming deals, reviews, product advice, competitions, unmissable gaming news and more!

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